master's thesis
Effects of online video games in primary education

Marija Buzov (2015)
University of Pula
Faculty of Educational Sciences
Metadata
TitlePozitivan i negativan utjecaj videoigara na djecu u razrednoj nastavi
AuthorMarija Buzov
Mentor(s)Maja Ružić Baf (thesis advisor)
Abstract
Istraživanja o utjecaju videoigara danas nisu novost i mnogi stručnjaci se bave tom problematikom. Velika je razlika između raspodjele mišljenja u vezi pozitivnog, odnosno negativnog učinka videoigara na, možemo tako reći, sve generacije. Danas nema razlike u generaciji kada je riječ o igranju videoigara. Ne tako davno, mnogi su smatrali kako je igranje videoigara samo nepotrebno skraćivanje vremena, iako je to danas drugačije. Ljudi koji igraju videoigre mogu razviti sposobnosti u različitim područjima jer neki od žanrova videoigara poboljšavaju povezanost između različitih dijelova mozga koji upravljaju živčanim sustavom, mišićnim sustavom, osjetilnim sustavom i tako dalje. U ovom diplomskom radu govorit će se o žanrovima videoigara, pozitivnim i negativnim utjecajima videoigara, te prema čemu se rangiraju videoigre. Bit će prikazani i rezultati ankete koja je provedena u Osnovnoj školi Vidikovac u Puli i to među učenicima trećih i četvrtih razreda. Svrha je bila provjeriti koliko učenici provode vremena igrajući videoigre na računalima, pametnim telefonima, znaju li pravila igranja videoigara i jesu li upoznati sa sustavima za rangiranje videoigara.
Keywordsvideogames videogame genres the positive impact of videogames the negative impact of videogames videogames ranking
Parallel title (English)Effects of online video games in primary education
Committee MembersAndrea Debeljuh
Maja Ružić Baf
Fulvio Šuran
GranterUniversity of Pula
Lower level organizational unitsFaculty of Educational Sciences
PlacePula
StateCroatia
Scientific field, discipline, subdisciplineSOCIAL SCIENCES
Pedagogy
School Pedagogy
Study programme typeuniversity
Study levelintegrated undergraduate and graduate
Study programmeIntegrated university Teacher education study
Academic title abbreviationmag. prim. educ.
Genremaster's thesis
Language Croatian
Defense date2015-07-06
Parallel abstract (English)
Research on the impact of videogames is nothing new today, and there are many experts dealing with this issue. There is a big difference between the distribution of opinions regarding the positive or negative impact on the videogame, including all generations. There is no difference among the generation when it comes to playing videogames. Not that long ago, many thought that playing videogames is just unnecessarily reducing the time, although it's different today. People who play videogames can develop skills in various fields, because some of the genre of videogames improves the connection between the various parts of the brain which control nerve system, muscular system, sensory system and so on. This paper will provide different genres of videogames, the positive and negative effects of videogames, and facts by which games are ranked. Results of survey that was carried out in an elementary school Vidikovac in Pula among students of third and fourth grade will be presented in this paper. The purpose of survey was to verify how much time students spend playing videogames on computers, smart phones, do they know the rules of playing videogames and are they familiar with the system of ranking videogames.
Parallel keywords (Croatian)videoigre žanrovi videoigara pozitivan utjecaj videoigara negativan utjecaj videoigara rangiranje videoigara
Resource typetext
Access conditionOpen access
Terms of usehttp://rightsstatements.org/vocab/InC/1.0/
URN:NBNhttps://urn.nsk.hr/urn:nbn:hr:137:906208
CommitterAleksandar Ćatić