undergraduate thesis
Creating a computer game in Unreal Engine 4

Adrian Drozina (2016)
University of Pula
Department of Information and Communication Technologies
Metadata
TitleIzrada računalne igre u razvojnom okruženju Unreal Engine 4
AuthorAdrian Drozina
Mentor(s)Tihomir Orehovački (thesis advisor)
Abstract
U ovom dijelu se prikazuje rad aplikacije QP_Tabletop, ukratko se opisuje Game Engine korišten za njenu kreaciju, odabran po određenim parametrima, te se postepeno opisuje proces kreiranja društvene igre u njoj. Također se detaljno prikazuju osnovne klase, njihove inicijalizacije te međusobne interakcije između tih klasa. Zatim se prikazuje rad unaprijed kreiranih Blueprint klasa, koje se koriste kao komponente druge klase koja predstavlja pravila željene igre. Tada se dio funkcionalnosti premješta u posebnu klasu, kako bi ju korisnik mogao koristiti u budućim društvenim igrama, neovisno o trenutnoj demo igri.
KeywordsQP_Tabletop QPT Unreal Engine 4 tabletop games
Parallel title (English)Creating a computer game in Unreal Engine 4
Committee MembersGiorgio Sinković (committee chairperson)
Tihomir Orehovački (committee member)
Siniša Sovilj (committee member)
GranterUniversity of Pula
Lower level organizational unitsDepartment of Information and Communication Technologies
PlacePula
StateCroatia
Scientific field, discipline, subdisciplineSOCIAL SCIENCES
Information and Communication Sciences
Information Systems and Information Science
Study programme typeuniversity
Study levelundergraduate
Study programmeInformatics
Academic title abbreviationuniv.bacc inf.
Genreundergraduate thesis
Language Croatian
Defense date2016-09-28
Parallel abstract (English)
This paper shows how QP_Tabletop application works, shortly describes the Game Engine used in its creation, why it was chosen, and presents a step-by-step process of creating a tabletop game. It also describes all the base classes in detail, their initialization, and interactions with each other. Then the pre-made Blueprint classes are described. These pre-made classes act as components for another class that represents the rules of the game. After that, part of the functionality is moved to another special class, which allows the user to use it again in the future.
Parallel keywords (Croatian)QP_Tabletop QPT Unreal Engine 4 društvene igre
Resource typetext
Access conditionOpen access
Terms of usehttp://rightsstatements.org/vocab/InC/1.0/
URN:NBNhttps://urn.nsk.hr/urn:nbn:hr:137:111061
CommitterRuža Šutalo